import java.awt.Graphics;
import java.awt.Image;


public class VarHolder {
	//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Game Properties e.g. Paused etc>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	static boolean Paused = true;
	
	static int ScreenWidth = 640;
	
	static int ScreenHeight = 640;
	
	static int MouseX = 0;
	static int MouseY = 0;
	
	//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Array Settings e.g. Array length & Block Width>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	
	static int ArrayMax = 419;
	
	static int ArrayLength = 640;
	
	static int TileX[] = new int[ArrayMax];
	
	static int TileY[] = new int[ArrayMax];
	
	static int TileHeight = 32;
	
	static int TileWidth = 32;
	
	static int TileType[] = new int [ArrayMax];
	
	static int PreviewBlockId = 3;
	
	
	
	//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Images Variables >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	
	static Image PreviewBlock;
	
	static Image SpriteSheet; 
	
	static Image Blocks[] = new Image[ArrayMax];
	
	static Image Tile[] = new Image[ArrayMax];
	
	static Image dbImage;
	
	static Graphics dbg;
	
	
	//<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Camera Variables>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
	
	static int CameraX = 0;
	
	static int CameraY = 0;
	
	static int DirX = 0, DirY = 0;

}
